The first Remnant: From the Ashes felt like a surprise. Its strange mix of Souls-like framing, Eldritch horrors, and third-person action-shooter made for something a bit different that kept players going back for more. Gunfire Games is trying to do more of the same with Remnant 2, and from what I’ve played, it’s working.
If you’ve played the first Remnant, then Remnant 2 will feel very familiar. It’s still a third-person shooter set in strange worlds, inhabited by aggressive horrors. You can run it solo or with a friend, and randomization keeps things fresh. In my demo at Summer Game Fest 2023, I got a little cocky; some of the early areas felt easy, compared to what I’d played of the first Remnant. As a solo runner, I blasted through them. Boy, did I get treated to a hearty helping of hubris.
Remnant 2 maintains the gradual tick-up of difficulty, rewarding smart use of abilities and resources, and punishing over-confident players (I’m the problem, it’s me). It’s still the punishing survival-horror experience I remember. But there are some nice things built up and over that framework that will make Remnant 2 worth digging into.
Archetypes are here again in Remnant 2, and they felt a bit more emphasized than I remember from the first. In my demo, I had a few options to choose from, but obviously chose the pet class called the Handler. As a Handler, I got a little dog pal that follows me around, barking to warn when enemies are near and assisting me in fights. It can even pick downed people back up, if that player still has a healing item on them. A truly good pup.
Other fighters included the Hunter, Challenger, and Gunslinger, who bring some more standard gunplay to the mix. There are more archetypes planned, Gunfire
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