Cities Skylines 2 road building looks, quite frankly, fantastic. One of the trickier elements of the original city-building game, Colossal Order and Paradox have totally overhauled roads, traffic, highways, and even motorist behavior for CS2, and the result appears to be a much more streamlined and seamless set of design tools than ever before. As the Cities Skylines 2 release date grows near, we’ve gotten a deeper look at road tools and management, as well as maintenance and block building. From what we can tell, Cities Skylines 2 gameplay looks amazing.
Cities Skylines 2 roundabouts make road building infinitely easier than the original game. Likewise, the new tools for creating on and off ramps for highways, as well as a feature that lays instant water and electrical lines under any road that you build, make clean, crisp design in CS2 a lot more straightforward. We’ve noticed a small issue with Cities Skylines 2 houses, but judging by the new footage from Colossal Order, there’s not much to worry about.
“For Cities Skylines 2, we wanted to keep the experience familiar but also we’ve expanded the road tools from the ideas from the fans, and we’ve also wanted to make road tools more flexible,” Colossal Order game designer Lauri Jääskeläinen explains. “In Cities Skylines 1, when you wanted to build a road through a road, you had to stop at that road. Now you can just continue building through the road without stopping.”
You can see the new road building tool in action. All you have to do is drag and drop a road, just like normal, and it will intuitively and seamlessly flow through any existing roads it crosses. We can also see the new parallel road tool in action.
Rather than laboriously lining up to straight roads one
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