Redfall looks rad. There’s a box quote for you, Arkane, be sure to make the cheque out to the usual place. Ah damn, now you know I’m a corrupt games journalist shill. The jig is up.
Even if I wasn’t, I’d still be excited for Redfall and its gorgeous aesthetic, punchy guns, and compelling approach to co-operative play that adopts the formula pioneered by Left 4 Dead before taking it to myriad new places. Slay alone or with friends, it will be a blast either way.
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The recent Xbox Bethesda Showcase kicked off with an extensive gameplay presentation for Redfall that confirmed how the first-person shooter will look, play, and work. You can choose from a quartet of characters each with their own distinct abilities before jumping into the titular town of Redfall to murder vampires and investigate exactly what brought this humble little place to ruin. Get ready to slay in perpetual darkness against a selection of vampires, creatures, and other such threats amidst an adventure that goes far beyond combat.
Redfall immediately reminded me of Deathloop. It’s clearly running on the same engine, which is evident in both the movement of its characters and chunky feedback of firing weapons before watching bodies fling themselves across the screen. It looks and likely feels incredible, possessing a level of charming confidence that is both a far cry from Arkane’s usual flair while also staying stringently within its own ballpark. Hardcore immersive sim fans are rightfully paranoid that Redfall might abandon these tenets entirely, but if it’s anything like Deathloop, it will instead aim to express them in entirely new ways.
Deathloop was a multiplayer game, albeit
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