Blizzard has announced some additional changes coming for Wrath of the Lich King in World of Warcraft Classic, and the community largely seems pleased with what will be different from the original release.
As WoW Classic continues to evolve with further expansion packs, Blizzard says in a blog post (opens in new tab) that the studio intends to move from a "#NoChanges" philosophy to a "#SomeChanges" approach, to ensure that the core of the original experience remains, even as the game continues to get new content.
But that's not the only change. The devs intend to "nurture and protect social experiences" across the board. That's why the Dungeon Finder has been removed, as previously announced, and the studio is open to further changes to preserve that early social experience. Other changes are intended to ensure that progression and classes remain approachable, and that the player-driven stories about the world itself remain the core of the game.
In concrete terms of concrete changes, Naxxramas is getting harder. "Our 2008 design intention was for it to be a little easier than the 2006 original, but we missed the mark and it ended up much easier than we intended."
The devs also want to make "sure Heroic dungeons stay attractive throughout the entire expansion." They'll be adding challenges throughout the expansion cycle with "more valuable rewards" so you'll have reasons to keep plugging away at that content.
As a final point, the studio aims to make the raid grind more consistent, so you're getting Emblems the same way through every tier. Ten and 25-player raids will drop Emblems of Valor at launch, while you'll get Emblems of Heroism from dungeons.
While these sorts of changes might seem risky for a release that's
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