The PlayStation 5 Pro has officially been revealed, and developers will be releasing new-and-improved modes for their games that will take advantage of all that new horsepower. But what will it mean, really?
At a recent PlayStation 5 Pro preview event, we spoke with the technical leads of some of PlayStation’s biggest games, including Marvel’s Spider-Man 2, The Last of Us Part 2, and others, to discuss what improvements we can expect to see now that there’s a more powerful PlayStation 5 on the market.
There are three key features of the PS5 Pro as explained by lead architect Mark Cerny during the announcement presentation. The upgraded GPU will allow for 45% faster rendering for gameplay, advanced ray tracing will create better lighting effects, and the AI upscaler, PlayStation Spectral Super Resolution, or PSSR, will help further improve graphics.
All of which you’ll see in action in Marvel’s Spider-Man 2 according to Mike Fitzgerald, Director of Core Technology at Insomniac Games.
“The first big improvement in the PlayStation 5 Pro is PSSR, which is PlayStation Spectral Super Resolution, that lets us improve our old upscaling mode. We can render at a lower resolution, bring it up to a full 4K and get tons of extra detail out of the picture,” Fitzgerald says. “The second big thing is there’s new ray-tracing hardware in the PS5 Pro. We have really nice ray-traced reflections all across Spider-Man 2 and getting to run those faster and do more ray-tracing is a big deal.”
“And the third big thing altogether is these combined to make a new Performance Pro mode as we’re calling it on the PS5 Pro. You get the image quality and visuals of Fidelity Mode at the framerate of Performance Mode.”
Top of mind for several technical leads, including the folks at Naughty Dog, was how on the base PS5, players would often have to choose between Fidelity Mode, which offered better resolution at lower framerates, typically 30 fps, or Performance Mode which raised the frame rate to 60 at the
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