In an interview with The Verge, Epic Games CEO Tim Sweeney outlined his big plans for the rest of the decade, and why Epic had to lay off 16% of its workforce last year to make it happen. The top line is that Sweeney still sees promise for a «metaverse» of interoperable assets and marketplaces between Fortnite and other Unreal Engine games/initiatives, like a planned Unreal «persistent universe» owned by Disney.
«Last year, before Unreal Fest, we were spending about a billion dollars a year more than we were making,» Sweeney said. That's since receded to just «a bit» more than Epic earns in revenue. For perspective, Forbes estimated the company's revenue to be north of $6 billion in 2022, while the Epic Game Store self-reported $950 million in sales in its 2023 year in review. Like Microsoft, The Embracer Group, and many other publishers, Epic balled out in the go-go years of the pandemic and NFTs before having to tighten its belt amid the current industry contraction.
But the lofty ambitions remain, with a focus on better linking the Unreal Engine proper with the more approachable Unreal Editor For Fortnite, the evolved form of the Fortnite Creative tools mapmakers have been putting to great effect in all manner of custom modes and maps. «The real power will come when we bring these two worlds together so we have the entire power of our high-end game engine merged with the ease of use that we put together in [Unreal Editor for Fortnite],» said Sweeney. «That's going to take several years. And when that process is complete, that will be Unreal Engine 6.»
Sweeney wants developers using Unreal to be able to «build an app once and then deploy it as a standalone game for any platform,» and also be able to incorporate their work into Fortnite or any other Unreal game. One of Epic's initiatives along these lines is a planned «persistent universe» owned by Disney but compatible with Fortnite: «We announced that we're working with Disney to build a Disney ecosystem that's
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