I loved Life is Strange: Double Exposure. I found it to be a relatable narrative adventure that resonated with me on a deep level. But I can’t say I’m too excited about what’s next for the series.
Most of Double Exposure is a contained and personal adventure about Max Caulfield learning to process her trauma, become a better person, and ultimately help others. It reminded me of what makes this series so great: it’s intimate, emotional, character-focused, and doesn’t fall into common superhero story clichés. Life is Strange games may follow people with superpowers, but these characters aren’t Spider-Man or Batman.
Recommended VideosThey’re teenagers or young adults who gain powers at critical moments in their lives and use them to overcome personal conflicts that also affect those around them. But with how Double Exposure ends, it seems like Deck Nine is setting the stage for an Avengers-style team-up of superpowered characters. As a longtime fan of the series who has enjoyed both Don’t Nod and Deck Nine’s titles, I don’t want that to happen.
RelatedSpoilers to follow for Life is Strange: Double Exposure.
The big twist about halfway through Double Exposure is that Max’s friend, Safi, also has powers. Safi can shape-shift into people she knows and uses that to get revenge on the people who wronged one of her friends. This ultimately results in another storm like the one at the end of the first Life is Strange, but Max fights to free Safi from this inner turmoil while preventing her death. In that process, Safi learns Max also has powers and is amazed by it.
At the end of the adventure, Safi decides to leave Caledon, mentioning that she wants to search for other people with powers now that
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