The Gran Turismo 7 implementation of the PlayStation 5 Pro PSSR upscaler is among the best we have seen to date, despite some issues, a new analysis revealed.
A few hours ago, Digital Foundry shared their analysis of the PlayStation 5 Pro patch of the latest entry in the series by Polyphony Digital, going over all the enhancements, which include full ray tracing support for both races and replays, PSSR implementation, an 8K mode and a slew of PS VR 2 improvements. Interestingly enough, users are limited to using the PSSR upscaler only if they want to experience ray tracing in cockpit view, most likely due to how demanding it is. In every other scenario, users can either use PSSR or the original TAA option with or without ray tracing.
With the PlayStation 5 Pro exclusive upscaler, the image is reconstructed to 4K resolution from resolutions that can go as low as 1080p, producing a good result but not the best possible one, as, for example, thin objects show additional shimmering and noise, which can be distracting. In some scenarios, image quality takes a big hit due to visual artifacts, such as tail lights with ray tracing enabled getting rendered in a noisy mess. TAA shows none of these issues, delivering a slightly better image quality overall.
Where the PlayStation 5 Pro upscaler seems to deliver in Gran Turismo 7 is in the 8K mode. In this mode, the image is reconstructed from a 4K resolution to an 8K resolution, delivering very solid results that further highlight how the higher the base resolution is, the better the upscaler works. Given how an 8K screen is required for this mode, not many users, however, will be able to experience this mode.
The Gran Turismo 7 PlayStation 5 Pro patch analysis by Digital Foundry also covers the aforementioned new ray tracing features, which greatly elevate the visual experience, and the PS VR 2
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