Relive your favorite moments from New World: Aeternum through the official soundtrack, available now on Spotify and Amazon Music . Whether you want to feel that sense of discovery from the new in-game cinematics, the thrill of challenging the Hive of Gorgons, or the mystique of previously unreleased Expedition themes, there’s over an hour of music for every kind of Adventurer. We also caught up with some of the composers, including indie composer Joel Schoch from Switzerland, to learn how they brought the iconic sounds of Aeternum to life.
Michael Finley: “We wanted to explore a fresh take on the music that was different from what we’ve done in the game before. To capture the essence of the Hercyne, we wanted primal, animalistic sounds that felt raw and authentic. I’ve been a fan of Joel Schoch for a while, so I knew his unique style would lead us into some exciting musical territory. Joel has a real gift for bringing music to life in unconventional ways, using everyday objects like a steam cleaner, kitchen oven, and weed cutter to create captivating sounds.”
Joel Schoch: “An important inspiration for me was my exchange with Sound Designer Michael Finley about the physical nature of the bosses. What material are they made of? How do they move? The great concept art also helped, of course. From this, I first thought about how I could creatively design the instrumentation of the percussive elements. Every element that can be heard in the soundtrack was recorded for real. This is a bit of my trademark, as I prefer to work this way and am convinced of the organic quality.”
Michael: “I set a few creative constraints to help shape our direction. I wanted Joel to save the percussive drum intensity for the big boss moments, creating a clearer contrast between the ambient and boss tracks. For the ambient tracks, I aimed to dial back the combat feel. So rather than using heavy percussion all the time, I wanted players to soak in a different kind of tension. We sought to
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