Although the game does not explore this in detail, strongly hints at the ultimate demise of a major villain. Of course, Zelda’s actions do result in the defeat of many Bosses throughout the game, but the game’s events and lore point to another such pivotal event occurring in the background. Furthermore, the nature of this villain’s death actually diverges strongly from what would normally be expected of a game. This makes it a unique event for the franchise, the full implications of which are never directly acknowledged.
The bosses of , as with any game, are one of the most memorable parts of the title. The novelty of Zelda being the one to defeat them alone makes these battles stand out amongst the many others in the franchise, as do the new mechanics used to accomplish this. But while ’s main villain is an intriguing addition to the lore in its own right, the game’s unusual treatment of one of its other prominent foes also deserves to be examined.
Unusually for any game, ’s final boss is not its version of Ganon, with that honor going to the all-consuming Null. Instead,this game’s Ganon is revealed to actually be an Echo created by Null. Given how other such Echoes are shown to be created by the original characters falling into rifts, it is apparent thatthe original Ganon likewise fell prey to Null. Moreover, given the actual events of the game, it is likely that the original Ganon has actually been permanently killed as a result of this.
Whenever the Tris fix a Rift, any inhabitants of Hyrule trapped within are returned to the world alongside the restoration of their surroundings. Such repairs must happen quickly, as the longer one is trapped inside a rift, the more they are consumed by it. Clear examples of this include Link, who lost his ability to speak, as well as several other NPCs who were also left badly affected by their own Rift experiences (such as a Gerudo Town inhabitant left completely sapped of all energy and joy). Notably, however, the original
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