Ubisoft's upcoming 2.5D Metroidvania game Prince of Persia: The Lost Crown has been developed to be «accessible by design», with a host of features that aim to make it an approachable release for all.
In a new video from the developer focused specifically on accessibility, the team shared how they have approached this release, with senior gameplay programmer Christophe De Labrouhe stating «Metroidvania games can be quite hard, and this one can be quite hard too».
But while The Lost Crown can be challenging, the team doesn't want this to put players off, and so has included a variety of accessibility options as standard. This includes larger text by default, no quick time events and «no colour-based feedback». In addition, there will be options that will allow players to customise the gameplay difficulty to a style that's best for them.
«I think that accessible design is good design,» senior game designer Rémi Boutin said. «We want to provide a challenging game, but we really want to make sure that everyone can tweak the experience to their fitting.»
Prince of Persia: The Lost Crown will also have a High Contrast Mode, which Boutin said is «the first for an Ubisoft game».
«We had a lot of data to tag — enemies, allies, the player, all the rewards, traps. It was a lot of data to process to be sure that people with low vision can play and understand what is happening on the screen,» he said.
There will also be a Guided Mode players can activate to help them keep track of where they are meant to be going, which can be switched on temporarily. Additionally, players will be able to place a Memory Shard, which will allow them to pin screenshots to the map to help with exploration.
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