The Prince of Persia has had it rough in the past few years. Following the release of the 2008 game, which rebooted the franchise for the second time and its direct sequel, the series has been pretty much dormant, with Ubisoft releasing only some minor titles. The indefinite delay of the Prince of Persia: The Sands of Time remake seemed to be the final nail in the coffin for one of the longest-running series still active today.
Things, however, started looking up with the announcement of Prince of Persia: The Lost Crown, a side-scrolling 2.5D adventure developed by Ubisoft Montpellier, the team behind the Rayman series. Featuring a brand new protagonist called Sargon and a story and setting that lean heavily into Persian mythology, right from its reveal, the game felt like the revival the series needed.
Having had the chance to try out the first three hours or so of the game, I can say with confidence that Prince of Persia: The Lost Crown has the potential of being not only one of the best entries in a while, thanks to its seamless mixing of mechanics from the 3D entries in the series with elements lifted from the 1989 original game, but also one of the best Metroidvanias ever.
The Prince of Persia: The Lost Crown's premise is pretty straightforward. The main character, Sargon, is a young member of the warrior clan named The Immortals, who serve Persian royalty. At the very start of the adventure, Prince Ghassan is kidnapped, and the clan travels to Mount Qaf to rescue him and unravel the mystery behind the kidnapping. Right from the start, the story manages to be extremely interesting, thanks to a couple of twists that suggest how things are much more complex than what they may seem at first glance and the character cast.
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