Written on the pages of every book is a voice to be heard, a story to be told, and a message to be received. What happens when the voice becomes distorted? What happens when the stories lose their anchor? What happens when the message becomes corrupted? Shiny Shoe Games, the devs behind Monster Train , explore this very idea in Inkbound .
Inkbound is a roguelike game unlike any that I’ve played before. At the start of the game I found out that I am playing as a Needless. The Needless don’t speak, but play an important role in restoring the stories being threatened by villains in the books at The Atheneum Library. My guides to this unique library are a pair of Yin and Yang spirit-like characters named Bin and Nib. Bin and Nib are polar opposites of each other. While Nib is black and gray with a serious demeanor and has a very solemn voice, Bin by comparison is white and silver with a silly demeanor and an almost comical voice. They guide you along your journey and teach you about yourself and the Inkbound until you reach the gatekeeper at The Atheneum.
My only complaint is that after reaching The Atheneum, Bin and Nib are completely under-used. They are the charm this game has to offer and yet once I got to the Atheneum, I barely got any real interaction from them. I seriously would welcome a show or animated shorts to get more Bin and Nib. They are that good.
Each run begins by choosing a villian to hunt down. Quests associated with the run can keep things interesting as well, though despite this I never really finished a quest. This is because a successful run is simply down to beating the villain. On the other hand, Inkbound sets itself apart in how replayable it is because if gaming has
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