Evoker specialist and Wowhead Guide Writer, Preheat, interviewed World of Warcraft Senior Game Designer II, Graham Berger, a member of the Combat Design team at Blizzard. They discussed all thing Augmentation Evoker including the evolution of the class, what things they're still working on, and what their expectations are for the Augmentation.
Interview HighlightsAs this is just a highlight, we may miss a few points. Be sure to watch the full interview for the full context of each question and answer!
Evolution of Evoker Always wanted to add on to Evokers and tell more of their story, especially through Emberthal's growth and journey. Players noticed that we didn't fully explore Black dragonflight in Evoker, so wanted to push that aspect further. Wanted to lean into the essence of a mid-range caster, and explore the teamwork and weyrns of the dracthyr. Doing this outside of launch, gave the opportunity to really do something we hadn't done before and answer a lot of the questions that this new playstyle raises. Wanted to be confident in Augmentation. Why a DPS? Wanted to make sure they could fulfill the promise of buffing your allies and increasing their damage, without disrupting the dynamic of dungeons and raids As a damage dealer, we could go wild with the tuning and let players apply impactful buffs without just nodding to it. Potential for More Support Specs We're always looking for opportunities to add more to the game, but it has to be the right moment. Dragonflight and returning to the Dragon Isles presented that moment. Interested to see community's reaction to Augmentation first, and if there is support for more of this playstyle. It's something they'll seriously discuss. Combat Log Hooks & Performance Read more on wowhead.com