Exoborne is an eye-catching new tactical open-world extraction shooter for PC and consoles, built in Unreal Engine 5 by team members who worked on Ubisoft's The Division.
It's a fresh IP from Sharkmob, the studio founded in 2017 by core members of The Division team, now working across two studios in Malmö and London. The developer's first project — battle royale Vampire The Masquerade: Bloodhunt — shut down in May, after failing to find an audience.
Tonight's reveal at The Game Awards offered us a brief glimpse of Exoborne's post-apocalyptic world, set in a ruined southeastern US now filled with apocalyptic-looking tornadoes, lightning and sandstorms.
Ahead of this evening, Eurogamer was given a quick glimpse at actual gameplay, which offered a better look at how Exoborne will play. As a human character in exo-rig suit, you're dropping into the middle of that post-climate change world, following a failed global plan to stop its effects through the construction of what looks like atmosphere-scrubbing towers.
(Speaking to me, Sharkmob assured that these towers would not act as Ubisoft-style points you had to climb and unfog the map.)
You and your fellow players — known as Reborn — need to work together to secure resources and defeat enemies in an open world that seems to be a super-sized version of The Division's Dark Zone. It boasts some impressive verticality, which you'll navigate using a grapple hook and parachute.
There's no levelling up to acquire skills: if you want to do more damage you need to find, craft or modify a gun. If you want to be more powerful, you need to do the same to get a better exo-rig.
And to do all that — to secure weapons and upgrades — you need to successfully extract back to safety in
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