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PlayStation Stars will no longer give credit for money spent on subscriptons

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Combat in can be fun, but it can also be slow and complicated. This issue is exacerbated when a fight gets too large, such as during a siege or large-scale battle; thus, many DMs often seek out different mechanics to use in those circumstances that change the rhythm of combat. Employing large, cumbersome siege weaponry is one way of doing that, though in previous editions, the siege weapon options have often been either too slow to be effective or too low on damage.
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