Despite the CPU and RAM not seeing much of an improvement over the base model's, the PlayStation 5 Pro will feel like a 100% more powerful than ther regular PS5 thanks to upscaling.
During the latest episode of the Moore's Law is Dead Broken Silicon podcast, Alderon Games founder Matthew Cassells discussed the yet-to-be-revealed mid-generation refresh system, and how its power and the PlayStation Spectral Super Resolution upscaler will improve games. Talking specifically about the studio's games, the console could allow them to activate ray tracing if the game already manages to run at 60 FPS on the base model without ray tracing. Regarding resolution, the console's additional power will allow games to be a little less blurry than on the base model, but it won't solve the issue entirely, and upscaling will continue to play a big role in the grand scheme of things, as game engines like the Unreal Engine 5 aren't getting any faster and will continue to need upscaling. PSSR, however, will make the PlayStation 5 Pro actually feel like 100% more powerful than the base models to developer, split between 50% of actual improvements and the other 50% brought by upscaling.
Discussing the PlayStation 5 Pro leaked specs further, the Alderon Games founder feels that the aforementioned limited CPU and RAM improvements aren't going to be a massive problem, as the vast majority of console games aren't CPU-bottlenecked, and scaling up RAM is usually among the hardest thing to do as most developers optimize according to the available RAM, and only some of the biggest games with the biggest development team would be able to take advantage of additional amount. The GPU improvements, on the other hand, may allow some games to run with the equivalent of epic settings instead of the medium settings usually used for the base model. The additional power may make it easier for
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