The God of War Ragnarok PlayStation 5 Pro patch is among the best ones to date, introducing new options that provide a deeper insight into the PlayStation Spectral Super Resolution upscaler alongside great visual and performance improvements.
During the latest episode of their weekly podcast, the tech experts at Digital Foundry analyzed the game's PS5 Pro patch, highlighting the new features that it introduces and how it takes advantage of the console's power and features. The patch replaces the standard Performance Mode with a PS5 Pro Enhanced mode that uncaps the framerate so that those with a 120Hz screen with VRR can enjoy a high framerate experience that consistently runs at above 60 FPS, hitting the 100 FPS range rather often.
The most interesting feature of the God of War Ragnarok PlayStation 5 Pro patch, however, is the new Scaling options, which include PSSR anti-aliasing and the TAA option the game has featured since launch. These options, which can be switched on the fly, provide a great insight into the performance cost of the PSSR upscaler, which does a great job enhancing the image quality and the perception of distant detail using the same 1440p base resolution as TAA but does impact performance. In one of the game's most CPU-intensive scenarios, using PSSR over TAA made the game run at 10 frames per second less or more. As such, this essentially confirms the PSSR cost on performance of 2ms every frame that was revealed in the internal documents leaked a few months ago.
Rounding out the improvements the God of War Ragnarok PlayStation 5 Pro patch brings in its new enhanced mode is the presence of all the image quality features seen in the base game's Quality Mode, including the light ray tracing for the scene-aligned cube maps, which is still not available in the PC version of the game. All of these features make the patch one of the best released to date,
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