They might be some of the most important cultural cornerstones in Ancient Egypt, but the Egyptian myth gods in Pharaoh: A New Era are still no doubt a bunch of bickering divas craving validation. If players so much as forget to glance at them with awe for a split second, they'll send down the Nile's wrath on the prettiest and most accomplished cities. At least, that's how it almost goes at normal game speed.
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To make consolations and peace offerings more difficult, throwing festivals in honor of gods (and as a way to make them happy) can be a slow and limited affair. Players can only appease one god at a time at festivals in a span of a couple of months. And it gets expensive too, with all the necessary beer, shrines, and temples.
First up is Bast, and she's the most destructive (oddly enough) out of all the gods, which is weird since she's supposed to be the Goddess of Home. If she becomes angry or furious enough due to neglect, she will cast plagues and burn homes in a fit of rage. She can literally wipe out huge chunks of the population just because players forgot to throw a few coins at her in the festival square.
Such a setback can introduce a domino effect. Lots of missing citizens can hurt the overall workforce, especially if the city's unemployment margins are slim and if almost everyone has a job in the city. Too many services and shops might close due to a lack of workers. The plagues are more troublesome than fires since they reduce a house's population to zero and can take a while to dissipate.
If the city's tax rate is high and Bast performs her plague and fire cleanse, getting new immigrants to move in to replace the ones she killed would be difficult to achieve without incurring
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