Launching on PC Game Pass has been “100% worth it” for Ravenlok, according to developer Cococucumber. The fantasy action-adventure game is the latest release to arrive on Microsoft’s subscription service, coming to both PC and Xbox Game Pass alongside the option to purchase the game outright via the Microsoft and Epic Games stores.
Speaking in a developer Q and A on the Xbox Reddit, the team responds to a query about whether being on Microsoft’s Xbox and PC Game Pass services has been an aid to the game. “With hindsight, I am happy to report that Game Pass has been 100% worth it for us,” Cococucumber’s game director Vanessa Chia answers.
“It allows us access to so many players,” Chia continues, “As indie devs, visibility is always a struggle, and knowing that there is a low barrier of entry for players to get hands-on playing the game is solving a big challenge for us.” In addition to this, the team notes in some of its other answers that Ravenlok is balanced with younger players in mind – something that leans nicely into Gamepass, which can act as a great way for parents to access a library of potential games for their children.
A similar game to point to would be Minecraft Legends, Mojang’s strategic spin-off of its iconic sandbox game. Despite relatively low Steam sales, Minecraft Legends has been successful on Game Pass as a family-friendly game that is perfect for youngsters to jump into.
One interesting follow-up from this is that Ravenlok was intentionally designed to be a little bit easier than the average action game. “We want the game to be approachable to all players,” game director Martin Gavreau explains, “keeping in mind the key fact that we would launch into Game Pass and potentially have a lot of players
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