One of the first nights where Pax Dei really clicked with me was a few days after its early access launch last month where I spent a good four or five hours just hunting monsters with guild mates. We had about ten or twelve people on a Discord call as we traversed through caves, up the slopes to storm ruined towers and more, all in the name of loot, letting ring our swordsong as we clashed with wolves, archers, and more.
It was here that I found myself really enjoying Pax Dei the most. At its core, the developers are trying to build a social sandbox MMO, and this expedition into the wilderness was the first fruit of that concept. However, like nearly all of Pax Dei, as it stands right now, it feels like it needed much more time to bake in the oven before bringing it to the masses.
Pax Dei is a medieval-themed social sandbox MMO that has elements from both old-school MMOs, such asEVE Online, to newer game genres, such as the building and crafting elements you might find in a survival game. Launching into early access on June 18th, the MMO's developers at Mainframe Industries are very clear that this is not a «feature complete» game, rather it's still got a ways to go till it's ready for its 1.0 release.
What is on offer, though, is actually quite a bit when you get down to the meat and potatoes of Pax Dei. The foundations of Pax Dei are there, from its building mechanics, which will enable players to build the towns, cities, and eventually kingdoms that, in theory, will come to dominate the MMO. Crafting is also there, with professions such as leatherworking, armorsmithing, and more present right now.
At the start, it's clear that Pax Dei has some good bones to build from. The world itself is beautiful to behold, taking clear advantage of its Unreal Engine 5 roots. Light streams through forest rooftops realistically, while dungeons and caves are suitably dark enough to warrant carrying a few torches around with you while spelunking.
While the world
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