No Man’s Sky is a game large enough to handle many playstyles. I could head into an Expedition and stomp bugs, explore derelict space stations for valuable loot, or role-play with a group of like-minded fans. But I’ve always enjoyed playing No Man’s Sky as an explorer and photographer. I like to enjoy an edible, go to space, and wander around gorgeous planets taking photos.
To my wonder — and occasionally, my dismay — the latest No Man’s Sky update, Worlds, has swept over my corner of the galaxy. I’ve explored and cataloged scores of systems while wandering around and enjoying good vibes. Some boring worlds have been spiced up, some familiar planets now look very different, and I’m getting back into my habit of being a galactic tourist and landscape admirer.
Before, seen below, my home planet of Anxiease had lovely pink skies, green grasses, and crystal waters. (Also, the occasional massive worm.)
But when I logged on post-update to see the changes, I was startled to find a whole new world. I’d call it an improvement; I miss the pink skies, but at night, the fluorescent grass glows in waves while mushrooms pulse their own lights. It’s utterly alien, relaxing, and a visual treat.
Then there’s my settlement of Sporeholm, named because of the giant orange mushrooms that were speckled all over the landscape. That, combined with an acrid green fog, made the entire place feel like an acrid swamp (seen below). It wasn’t exactly a tourist destination, but it had a certain charm. Plus, the inhabitants make Welding Soap, which I can sell at a huge profit.
But Sporeholm has also been changed by the Worlds update, and instead of mushrooms, the landscape is spotted with these weird, spindly tree-like plants with pink bulb lights on the end.
The smoke and fog has completely dissipated, which means that things look much more hospitable during the day. But when you arrive at Sporeholm at night, those trees give everything a vaguely menacing aura.
Jumping around my already
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