is gearing up for a lot of huge changes with the upcoming release of the new, and, but the books I'm most excited about aren't any of these core options. I've been playing fifth edition for a long time, and like everyone, there are things I love about it and things I hate. The new definitely addresses some of my gripes (even if it's losing a little too much flavor text for my liking), but I could have survived another decade with the 2014 version.
There's more to running a good game of than just having a rulebook on hand, a concept evidenced by the wealth of supplementary materials publisher Wizards of the Coast has put out in the past. In the third edition of (and the revised 3.5e), Wizards might have overdone it a bit, and fifth edition has spaced out its releases with some additional care. One omission has always bothered me, however, and it's one that will finally correct in 2025.
The newly updated 2024 Player's Handbook for Dungeons & Dragons is being released soon, and it will bring some exciting changes to the game.
The primary setting of 5e is the Forgotten Realms, but in the decade since the introduction of 5e, Wizards of the Coast has been incredibly sparing with material describing the world of the Forgotten Realms. In 2025, however, that will be changing, withtwo new source books for the Forgotten Realms announced in the D&D Direct 2024, available on the official YouTube channel. At the moment, both books simply have working titles, but they're currently referred to as and The Forgotten Realms Adventure Guid
The Forgotten Realms setting was created by Ed Greenwood, who started crafting the world as a child.
I wouldn't necessarily call myself a diehard fan of, and I don't actually use it as the setting for my long-running campaign, which takes place in a homebrew world that tends to reveal new corners as the players explore it. I do, however, like to take inspiration from it and other published settings. One city that my party spent a while in earlier
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