The shuffling hordes of the undead have appeared in almost as many games as the hordes they tend to depict, but any hint of zombie-weariness was gone the moment I saw Dying Light: The Beast in action. This all-new, standalone entry in the Dying Light franchise boasts an open-world full of zombie action, building on the series’ weighty combat and heart-stopping traversal options, while moving things forward with the power and technology they now have on tap.
Of course, Dying Light: The Beast sees the return of Kyle Crane – the hero of the first game – and we’re rejoining him after he’s undergone more than a decade of captivity and experimentation. Original voice actor Roger Craig Smith returns too (thankfully without having to go method for the role) tying it wholly to that first entry, but while that’s going to delight fans, Techland say this is going to be a great entry point for new players as well.
The name might be a bit of a giveaway, but in our preview session it becomes apparent that The Beast is actually you. Thanks to his incarceration and subsequent experimentation, Kyle Crane has developed a series of beast-like powers, coming to the fore when he’s pushed to the limit. These manifest when he’s angry – you wouldn’t like him when he’s angry – though in gameplay terms that seems to be when he’s been taken and/or dished out a certain amount of damage.
This is a new open-world region that’s not appeared in the franchise before, with a central campaign that’s set to give you over 18 hours of standalone zombie action. Techland feel this is the sweet spot in terms of narrative and gameplay content, though as an open-world game, there’s undoubtedly going to be plenty to distract you from what you’re doing.
Our preview mission sees Kyle tasked with getting inside the E&F chemical factory. Straight away, I’d forgotten about the amazing blend of speed, fluidity and of Dying Light’s traversal and parkour, and it looks even more seamless this time around. The environments
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