Capcom has shared a new gameplay deep dive into Dead Rising Deluxe Remaster, confirming that players can turn off the revamped HUD, confirming there will be an indicator for item durability, and more.
In a new video uploaded onto YouTube, Dead Rising Deluxe Remaster director Ryosuke Murai and producer Kei Morimoto play through roughly 11 minutes of Dead Rising Deluxe Remaster. The gameplay shown in early segments of the duo shows off some familiar gameplay mechanics, along with some new changes exclusive to the upcoming remaster.
Among the biggest changes the duo revealed is that players can turn off the revamped heads-up display (HUD) available in Dead Rising Deluxe Remaster. "[T] here's an option to make it disappear after a while," Murai revealed during the deep dive. "[S]o If you think the UI gets in the way, you can just use that."
As gameplay before today's deep dive revealed, the upcoming remaster has significantly changed the HUD, providing a more minimalistic approach. Nevertheless, the HUD could still pose as a distracting indicator for those who want to see everything on the screen without any obstructions.
Two additional details in the gameplay deep dive revealed that items now include a durability bar. Unlike the original game, where you have to figure out how many hits you could use non-firearm before it broke, Dead Rising Deluxe Remaster displays a small blue durability bar below the weapon to determine how much mileage it has before it breaks. Using item durability can potentially be a new defensive tactic for players when facing enemies with guns, as you can use some items, such as a barrel, to block gunfire.
More importantly, Capcom has finally confirmed that the licensed music from the first game is back in Dead Rising Deluxe Remaster. As IGN previously reported, Capcom confirmed licensed music was returning, and at the 7:55 mark of the deep dive, the footage shows Frank West in Leisure Park at night fighting the convicts.
Fans of the original
Read more on ign.com