Rumour has it that the Vision Pro is finally getting ready to get shipped outside of the US. Three months after its American launch, Bloomberg reported that Apple's VR headset could be shipping in several territories worldwide as early as next month, off the back of the firm's Worldwide Developers Conference.
It's unclear how many headsets Apple has shifted since retail availability in the US but the high $3,500 price point has made the Vision Pro somewhat of a niche within a niche product. Global availability could heighten the demand though.
And that's good news for the developers who are supporting the Vision Pro, including Owlchemy Labs. The studio announced back in February that it was porting VR hits Job Simulator and Vacation Simulator to Apple's headset, and CEO Andrew Eiche says that the strategy has always been for the studio's games to be on as many platforms as possible, regardless of how big the platforms are.
"Owlchemy has always been a multi-platform studio even back to the days when we were doing mobile games," he tells GamesIndustry.biz. "And so it's less about a niche within a niche and more about the future. I think a lot of what Vision Pro represents, and a lot of what people care about, is they're hearing that this headset has reinvigorated the popularity of XR. I gave a webinar with Unity [about Vision Pro] and it was the most popular webinar they had ever done.
"And so, for us, this particular one is less about 'Oh, we need to be on the most popular headset.' It's more about what is good for the ecosystem. Our games are staples of VR and we love for the people who are just jumping into VR to play our games."
We ask Eiche whether he sees the Vision Pro as a viable platform for the mainstream, or whether he believes that's not the goal here.
"No," he answers. "I see it as one of the biggest steps towards mainstream adoption. I think there's still a lot of things that we have to figure out to get there. But as far as friction [goes], which is one of
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