The second Overwatch 2 beta launched last night, feeling a lot more fleshed out than the one we got back in May. New character models to peep, a new hero to tinker around with and numerous changes to existing heroes. Some changes are pretty decent, like Pharah's concussive blasts. Others, not so much.
That's where poor Symmetra comes in. Six years and two major reworks down the line and Blizzard still can't seem to get her right. She struggled to find her place in a new 5v5 format during the first beta, lacking survivability and appropriate damage. Blizzard promised(opens in new tab) «some rather meaty adjustments» that would arrive in this month's beta. Well, they're here(opens in new tab), and nearly everyone hates them.
While maximum ammo on her primary fire has been increased, along with projectile speed on her secondary fire, a lot of nerfs have been put in place to compensate. Her primary fire no longer generates ammo when damaging barriers and the secondary fire projectiles are smaller, cost more to fire, take longer to charge and do less damage. Her teleporter is no longer permanent either, now only lasting for a maximum of 10 seconds before poofing away.
The changes haven't gone down too well, with players flooding the Overwatch subreddit and forums(opens in new tab) to criticise the new Symmetra. «They have no idea what to freaking do with her. It's kind of painful to watch,» one Reddit comment(opens in new tab) lamented. Blizzard's inability to give her a cohesive vision is a widely shared sentiment, with many believing respeccing her back to support is the most viable option right now.
Symmetra isn't the only one getting the short end of the stick. Despite promising they'd make Mercy's super jump an actual
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