The recently released Diablo Immortal has received a rather overwhelming amount of backlash from the wider gaming community. With the title historically receiving criticism for its focus on mobile platforms, negative publicity has now spiraled in a way that many could not have predicted prior to its launch.
It is the supposed pay-to-win nature of the microtransaction system of Diablo Immortal that has drawn this intense criticism, with players reportedly having to spend hundreds of thousands of real world dollars if they want to max out a player character's stats. Despite the now prolonged backlash surrounding the title, there has been a worrying level of radio silence from the game's developer, Blizzard Entertainment.
Diablo Immortal Season 2 Battle Pass Has Two Paid Upgrade Versions
To understand why the lack of official response from Blizzard is so alarming, a solid grasp of just how egregious the microtransaction system of Diablo Immortal is must first be established. Immortal is a free-to-play title designed for mobile devices and PC. Many will sensibly assume that a free game that is curated for mobile gaming is likely to have a microtransaction element, since Blizzard has to turn a profit somehow, although the extent to which Immortal pushes the system upon players has caused a tipping point within the community.
Diablo Immortal heavily pushes seasonal passes, as well as having loot boxes that contain extremely important legendary gems, which are integral to maximizing the potential of a player character's stats. Streamers have indicated that it can cost over $500,000 to fully level up a Diablo Immortal character, with these kinds of ludicrous figures spearheading the controversy that the game is currently embroiled
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