Video game genres leave a lot of room for interpretation. From ones that simply describe the camera placement to those like RPGs that represent overly broad and vague categories, there is plenty of room to experiment. One genre that occupies the latter category is the character action, or stylish action, family of combat-focused titles. Growing out of the beat-'em-up genre, these games have traditionally used third-person camera angles ever since the days of Rising Zan: The Samurai Gunman and Devil May Cry. There have been experiments with giving them over-the-shoulder camera angles like in God Hand and God of War 2018, but Devil May Cry is the typical template.
That's not to say that there haven't been more varied titles using the core tenets of character action. PlatinumGames has been a particular innovator in the space, adding such genre trappings to its third-person shooter Vanquish and its experimental action title The Wonderful 101. First-person shooters like the modern Doom titles have taken some inspiration from the frenetic, skill-based nature of character action, and the upcoming Ultrakill openly describes itself as Devil May Cry-meets-Quake. However, there’s one first-person shooter that adheres closer to Devil May Cry than most.
Slitterhead Looks Like Silent Hill Meets Devil May Cry
It won't take long for players familiar with Devil May Cry to recognize its elements in Bright Memory: Infinite. Initially released as a prototype called Bright Memory: Episode 1 in 2019, this game was developed by Zeng “FYQD” Xiancheng. Players take control of Shelia, a cybernetically-enhanced special agent who must fight both modern soldiers and an army of monstrous warriors dredged up from the ancient past. The game is short and
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