There's a lot players can do in , but one key action is sorely overlooked. It's not exactly a sandbox game, but the freedom of movement and action provided really does make it feel that way sometimes. Most actions can be undertaken at any time, with any character as their target, allowing players to experiment and discover new ways forward. And even in the most unlikely circumstances, it's near-impossible to break .
But there's one underrated action that can add a lot of character to a campaign. It's totally free, has little to no impact on the action economy, and, besides being pretty cool, can actually have a couple of practical uses. Here's everything to know about this easily-missed feature.
Perform is a simple action in with multiple uses, and can add a lot to any runthrough. It can be undertaken by any character, at any time — with varying degrees of success depending on their equipped items and Proficiency in Musical Instruments. Since it's a free action, it can be used at any time, in or out of battle, and doesn't require a target. When it's used in battle, it doesn't consume an action or bonus action, so a bard can simply start performing at the end of every turn if they so desire.
Of course, they can also play a song whenever they like. It's sometimes nice just to listen to the different tunes available, and to experiment with different combinations of instruments. There are technically six types of instruments that the party can play: flutes, lutes, lyres, violins, and hand drums. However, if a character is Proficient in Musical Instruments, and they attempt to Perform without an instrument equipped, they'll simply whistle their chosen tune.
There are six playable songs in: “,” “,” “,” “,” “,” and “.” “” is a new arrangement of the main title theme from , Larian’s previous CRPG serie
There are also a few unique instruments scattered throughout the world, but their effects are mostly (with one exception) cosmetic. Also, if each member of the party has a
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