Dungeons & Dragons' 2024 rules overhaul—stuck awkwardly between «not a new edition» and design update—is en route. The 2024 ruleset will be releasing its revamped Player Handbook on September 17, its Dungeon Master's Guide November 11, and its Monster Manual February 18 2025.
As part of its debut, Wizards of the Coast has announced further details for its pre-order bonuses and, gee, that sure is a videogame DLC chart, huh.
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Typically, when faced with this sort of thing, I'd come out swinging with some snarky jab—or break down its pros and cons in the interest of nuance. My reaction to looking at this thing, however, is as follows:
This sucks. We can all agree this sucks, right? As a baseline, ground-level, shared assumption?
I cannot imagine any TTRPG enthusiast staring at this thing and going, «gee willikers, I sure am looking forward to unlocking my two weeks early access with my D&D Beyond Master Tier subscription(™), complete with 34 digital frames for all my characters!» Oh, also, you get a 3D model of a gold dragon for D&D's officially-licensed virtual tabletop, which fills me with dread and knowledge that, chances are, it'll be just as much of a «big-budget misunderstanding» as I thought it'd be.
To properly lay out the pricing, which the chart doesn't even really do beyond savings, pre-ordering the digital and physical versions of the Player's Handbook, Dungeon Master's Guide, and Monster Manual on the D&D Beyond storefront individually will run you around $80 a pop, or $240 total. The bundle, as advertised, costs around $180. That is indeed a saving of $60.
The extras you'll get are (digital) dice, frames, and backdrops—but the main selling point really is that early access period, which will allow you to look at the new rules one week earlier for a Hero subscription (around $2 a month) or a Master subscription (around $5). Oh, you'll also get a digital artbook and, again, that 3D model
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