First things first: Call of Duty: Black Ops 6’s Zombies is a return to the fan favorite round-based co-op mode of 1-4 players surviving wave after wave of zombies that escalates in challenge and difficulty each round. The story picks up after the events of 2020’s Black Ops Cold War and continues the Dark Aether storyline with a cast featuring the returning Weaver, Grey, and Carver – who have been imprisoned – along with the new character of Maya as playable in Zombies. Each has their own storylines. Also returning is former villain William Peck, who acts as your guide, along with Oskar Strauss and Raptor One in support roles. What I can say is that I enjoyed my time playing Zombies. Treyarch seems to have established a strong balance of community requested features, level design, and progression that is shaping up to satisfy veterans and newcomers to the franchise.
Zombies will feature two maps at launch: Liberty Falls, set in West Virginia, and Terminus, an island set in the Philippine Sea. Terminus was playable during my hands-on time, and developer Treyarch is calling this one the biggest maps they have ever made: it’s filled with side missions, random dynamic encounters, environmental traps, and plenty of experiences left to discover and explore as you battle the zombie horde.
Treyarch’s motto for Terminus is “anywhere you can see, you can go.” The map will also introduce new enemies like the Vermin and Parasites that, once the main host is killed, will mutate and evolve into a more deadly foe. Players will have access to a drivable vehicle with the Project Janus Tactical Raft that we used during our play session to explore a smaller island that was visible from the main coastline.
Black Ops 6 Zombies will also see the return of Global Progression, Classic Prestige, Weapon Customization, map-specific intel systems, and fan favorite GobbleGums, a single-use item which you can store up to three GobbleGums at a time that provides in-game effects and abilities.
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