Konami and Far Out Games' is one of the most fun new titles I've played this year, up there with and in the list of «games that gave me exactly what I didn't know I wanted.» is part, part, and part, all wrapped up in a fully explorable semi-open world with an increasingly weird 1950s setting. It's a delightful experience, and one I honestly didn't want to stop playing.
In, players should expect — and embrace — chaos. Even the first proper mission, which sees protagonist Winston Green (voiced by Paul Cartwright) delivering a crate of fireworks, escalates faster than you'd think into glittering explosions and burning vehicles. In my brief time with the game I hauled around a giant marlin that had to be kept well-fed to prevent it from smashing nearby vehicles and businesses, I tried my best to keep 60 rotten watermelons from falling out of my truck bed in order to scam a local farmer's market, and there may or may not have been shenanigans involving a massive bomb.
The world of is divided into different medium-sized open world zones, with each representing a different district of the city. Players are able to drive any of the parked vehicles found in the world (but you can't steal vehicles that are currently being driven) and can also travel around on foot. There are both driving challenges and platforming puzzles, but it's rarely as simple as "" From what I've seen so far (and from what the Far Out Games team assures me) every mission will have something different. Considering the escalation I saw during my play session, and the meteors that feature prominently in some of the game's key art and trailer, I'm intrigued to see how much bigger it can get.
Screen Rant went hands on with Dune: Awakening at Gamescom to find out more about what players can expect from the upcoming survival MMO.
The story was surprisingly intriguing as well, one which I thought felt rather generic at first but instantly began to get more interesting upon unraveling a bit of Winston Green's
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