Kiss goodbye to native-res raster rendering. The biggest noise in PC graphics, Nvidia, thinks it's game over. The future is—it has to be—AI rendering. In fact, AI rendering is more «real» than traditional raster graphics rendering.
In a Digital Foundry round table discussion on Nvidia's new DLSS 3.5 Ray Reconstruction technology, Nvidia's Vice President Applied Deep Learning Research Bryan Catanzaro laid out Nvidia's thinking.
Catanzaro responded to the comparison between Big Hero 6, said be the first CGI movie to use path tracing throughout, and the similar if not entirely comparable technology in Cyberpunk 2077, observing how remarkable it is to see it running in real time at 4K.
«Moore's Law is dead. We don't know as a civilisation how to keep turning the crank on traditional ways of doing things. We have to be smarter,» Catanzaro says.
«You fundamentally realise you have to be more intelligent about the graphics rendering process. Brute force—let's re-render every frame 120 times a second at 2160p output—that is wasteful because we know that there are a lot of correlations in the output of any rendering process.
We know that there are a lot of opportunities to be smarter, to reuse compute. And then deliver transformational image quality benefits, things like Cyberpunk, that we could never have imagined doing before.»
Catanzaro's overarching point isn't just that DLSS as an umbrella technology helps with performance. It's that DLSS makes graphics more realistic, for instance because it's so AI adept at de-noising ray-traced visuals.
«DLSS 3.5 makes Cyberpunk even more beautiful than native rendering. The reason for that is because the AI is able make smarter decisions about how to render the scene than what we knew
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