At TGA 2023, Moon Studios (the Vienna-based studio behind the Ori games) and Private Division finally pulled the veil on their ARPG project: No Rest for the Wicked.
The game is described as a visceral isometric ARPG that features brutal, animation-driven 'precision-based combat' where skilled players can pull off deadly moves and visceral strikes. According to the developer, No Rest for the Wicked's combat will require proper skill and timing rather than mindless button mashing.
Moon Studios is also looking to innovate in the world design. The handcrafted island setting of Isola Sacra will reportedly enable 'unmatched verticality' compared to other ARPGs. Each location will feature complex NPCs with their own issues that need solving, hidden treasures, discoverable secrets, and of course, various deadly creatures. No Rest for the Wicked also continues the studio's tradition of a 'painted', unique-looking art style. The game supports online co-op multiplayer for up to four players.
Thomas Mahler, Co-Founder and Creative Director at Moon Studios, stated:
We have been dreaming of being able to contribute to the ARPG genre that we all grew up with and love. After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams. We can't wait to see how players will react to this entirely new take on the genre!
Gennadiy Korol, Co-Founder, Technology and Production Director at Moon Studios, added:
For the past six years we’ve been hard at work on our dream passion project - a next-level ARPG, fueled by our love and ambition for tight gameplay mechanics and world building. We are excited to reveal our own take on what we’ve always envisioned as the core canons of the ARPG genre, while taking
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