Nintendo's decision to file a patent infringement lawsuit against Palworld developer Pocketpair would probably "have never happened" to a smaller game, according to one analyst.
Speaking to GamesRadar+ about Nintendo's Palworld lawsuit, Dr Serkan Toto says that a smaller game would likely have flown under Nintendo's radar and that even the company's "feared" legal team would have left Pocketpair alone. "This lawsuit would have never happened if Palworld had 500 users per day on Steam," Toto says. "[Nintendo] would have said, 'ok, whatever, let's leave these guys alone; the game will die.'"
But Palworld did not die, becoming one of the highest-played games on Steam and shifting tens of millions of sales. That success appears to be leading to a Palworld PS5 announcement at Tokyo Game Show, which is also marked out by a Palworld anime partnership with Sony's Aniplex subsidiary. It's that multiplatform expansion, as well as a move into the anime and merch world that makes up such a big slice of Nintendo's pie, that is likely to have brought attention to Pocketpair.
"You cannot do this with Nintendo," Toto says. "I understand that Nintendo was foaming at the mouth, saying, 'Look, these guys are going multiplatform, and they're making anime and merchandising their Pals.' And Nintendo felt threatened or disrespected or just angry, and they dropped this bomb on them."
Toto points to Nintendo's last major patent lawsuit win - its 2017 filing against Japanese mobile giant Colopl, which was raised over six patents and eventually settled for ¥3 billion (around $21 million) in 2021, continuing to earn Nintendo licensing fees to this day. Back then, Toto claims, Nintendo "could have sued half of the gaming industry. They just had the desire back in 2017 to spit in Colopl's bowl, and came up with these patents. They have thousands and thousands of patents on other things. And they can decide when they want to initiate a lawsuit, and when they don't want to initiate a lawsuit.
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