Following the announcement of New World: Aeternum at Summer Game Fest 2024, we caught up with some lead figures from Amazon Games Orange County to dive into the console launch and the various improvements coming to the existing PC version.
We chatted with Scott Lane (Game Director), Katie Kaczynski (Senior Producer), and David Fairfaye (Creative Director). As a reminder, the new version of the MMORPG will go live on October 15.
Let's start with the big one. What differentiates New World: Aeternum from the live PC version?
Scott Lane: I think of it more of a spiritual successor because it's got three years of learnings and improvements that we made on the PC and then a whole bunch of new stuff that we've added. Some of the big differentiators are the way we tell people the story is new, the way we tell the story's new.
Those special close-up dialogue cameras, the in-game cinematics we've added. You'll see new pre-rendered cinematics as well at launch. Beyond that, the beach questing is similar but vastly improved. The time to max level is streamlined. I think streamlined is a word I'm probably gonna use a lot because the console audience wants things faster and more clear. We made the game soloable from beginning to end. Doesn't mean you have to play solo. You can play with a group, you can play solo, it's really your option. It still has the MMO back end.
But we've done a lot of focus around making it play and feel more like an action RPG. We've added swimming. We've added a new raid at the endgame. We've taken our solo trials and we've made end-game versions of those that you can play through repeatedly.
We've added a PvP zone. What am I forgetting?
David Fairfaye: Gear score increase, matchmaking.
Scott Lane: Oh yes, matchmaking for our 3v3 PvP Arena.
David Fairfaye: The other thing we discussed earlier is that the controller support is just better. Now you can remap controls, you have lock
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