Baldur's Gate 3 is the big, world-changing isometric party-based RPG that everyone's still talking about, but I've always felt that Pillars of Eternity is the game that really first started turning that engine over. The OG Infinity Engine vibes were strong, but it stood well on its own merits too: We called it «a deep, rich, and wonderfully written RPG that lives up to the towering legacy of the games that inspired it» in our 92% review.
That was in 2015, mind, nearly a full decade ago, which is why it comes as a little bit of a surprise that developer Obsidian has released a brand new patch for the game that's now available in the Pillars of Eternity beta branch on Steam.
The patch doesn't add any new content but it does fix a large number of bugs and gameplay issues. There aren't any full-scale game breakers in the list of fixes, but stuff like unexpected T-poses, troubles with audio triggers, slowness when skipping intros, and inaccessible areas in various scenes have all been cleared up.
One thing you won't see in the patch are any of the new features added to the sequel, Pillars of Eternity 2: Deadfire. In response to one fan who asked for a turn-based mode, which was added to Pillars 2 in a post-launch update, Obsidian design director Josh Sawyer (via GamesRadar) suggested that tech limitations mean it's not going to happen.
So why is a nearly 10-year-old RPG getting a new patch? It's possible that with Avowed, Obsidian's upcoming first-person RPG set in the world of Pillars of Eternity, set to come out this year, the studio wants to make sure everything is tuned and tightened for newcomers who want to see where it all started. It's also possible developers got bored over the holidays, although… well, no, that's
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