A reader argues that the success of Elden Ring means that games should be getting rid of easy modes, not adding them.
I’ve seen a lot of discussions this week about whether games should have an easy mode. It came up again because Elden Ring is now predicted to be the best-selling game of the year in the US, which is a pretty amazing achievement. The importance of its success is pretty obvious, as not only does it prove that you don’t have to be brainless and shallow to be a hit, but people are perfectly happy with hard games.
For years, decades really, companies like EA and Ubisoft have been trying to remove the need for any kind of skill from video games, on the mistaken belief that that will attract a larger mainstream audience. I think the only reason they didn’t turn them all into glorified QTE events is that a lot of their games had multiplayer and so that still needed proper gameplay.
Elden Ring proves that these concerns are completely invalid and what actually gets the mainstream interested is quality, innovation, and value for money. What was also very important to Elden Ring’s success is the buzz from hardcore gamers, so it became something more casual players were interested in checking out – and then found they liked what they saw.
Given how slow game development is going at the moment it’s hard to know when we’ll see the ‘Elden Ring effect’ influence other games but I hope it’s coming. At the very least though I hope it destroys this stupid idea that all games need an easy mode to be ‘accessible’.
Now, accessibility options for disabilities I’m all for. Who wouldn’t be? But that hasn’t got anything to do with being easy. An easy mode is for people that can’t be bothered to play a game properly. That may sound
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