In Super Smash Bros., a character's moveset is vital to their success, but a few characters have moves that they could probably do without. Be it because they do not gel with the character's intended playstyle, or maybe they just don't fit the character in general, some moves can just feel out of place. However, characters' movesets have changed before, so it's not unfair to think it could happen again.
Every character in Super Smash Bros. has a fully-mapped moveset consisting of ground attacks, aerial attacks, throws, and special attacks. Unlike many fighting games, every character's movelist is roughly the same size, with only a few exceptions such as Kazuya and Terry in Ultimate. Generally, almost every character's moveset includes plenty of flavor from their original incarnation, such as Mario's fireballs and Samus' Charge Shot, with exceptions for characters such as Captain Falcon who don't fight in their home series.
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Although Mario's Smash moveset is considered outdated, there are other characters whose kits are more in need of maintenance. By replacing some moves that either don't work right or aren't necessary, they could end up in a better place than they were before. For a few characters, in particular, there are some potential changes that pop out immediately.
Yoshi's moveset in Super Smash Bros. successfully pulls from his own series. His egg throwing, ground pound, and flutter jump all made the transition to Smash quite successfully. Although Yoshi may not be a powerhouse, he is a very solid fighter whose abilities all play a role in his playstyle. However, there is one exception, as one of his moves feels awkwardly shoehorned in
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