Blizzard has posted upcoming class tuning which includes a balance pass on Hero Talent Trees and a Preservation Evoker nerf.
Edit: blizzard has updated the patch notes with the following.
- Hunter
Beast Mastery
Pet damage increased by 4% - All damage dealt increased by 8%.
- All damage dealt by pets and summons increased by 8%.
Developers’ notes: We’ve corrected an issue with the Beast Mastery changes which previously excluded the baseline aura buff for both the Hunter and their pets. We’ve also adjusted the values for the baseline buff up, to better reach our target goals. Our intended tuning change for Beast Mastery is intended to be relatively neutral for single target, while increasing AoE performance, which was behind where it should be.
- Paladin
Holy
All healing reduced by 5%. Does not affect PvP combat. - Fixed a bug causing Dawnlight to not have its healing reduced beyond 5 targets.
- Dawnlight healing increased by 30%.
Developers’ notes: After continued feedback and further review on performance, we’ve decided to revert the planned Holy Paladin nerf for October 8 weekly reset. Additionally, we’re correcting the bug with Dawnlight and compensating with a buff to its healing to keep its value in raid close to its current performance, while giving it increased performance in 5 party group content.
- Rogue
Hero Talents
Deathstalker: Follow the Blood effect now requires 2 targets afflicted with Rupture (was 3 targets).
Subtlety - Black Powder damage increased by 35%.
As we’ve now completed three weeks of The War Within Season 1, we have enough data and feedback on class performance to allow us to do a broad pass on outliers in dungeon, raid, and PvP play. With scheduled weekly maintenance in each region, we will make the following adjustments.
Class Changes - Death Knight
Blood
San’layn: Vampiric Strike damage increased by 30%. - San’layn: Infliction of Sorrow now deals 20% of the remaining disease damage to the enemy when it extends its duration
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