Would you look at that: Nvidia released a new Game Ready driver today, and called out Monster Hunter Wilds launching with «DLSS Frame Generation, DLSS Super Resolution, and ray-traced reflections.» Unfortunately we don't get any details on whether this driver release includes any optimizations or fixes specific to Wilds, but you're probably better off installing it than not.
If you wait until after launch to update drivers you'll end up sitting through shader recompilation all over again, and those are precious minutes you could spend hunting instead.
Capcom's latest makes some big changes from its predecessors—and most of them pay off, as reviewer Lincoln Carpenter dives into in loads of detail in his 85% Monster Hunter Wilds review. With a decade of experience with the series under his belt, Lincoln came into Wilds ready to feel out how it's evolved from past games. Here's the topline takeaway:
«If there's a word for Wilds, it's streamlined. Sword fighting with tyrannosaurs and stitching their bits into belts is no longer chopped up between quest-sized chunks. Following a more straightforward, cinematic story, Wilds gives way to a seamless wilderness of rotating seasons and roaming beasts, where any hunting prep can be done in the moment and on the fly. It can feel like a wonder, but it's not a wonder without a cost. In providing as much monster hunting as possible, Wilds has given up some of Monster Hunter's charm.
But god, it feels good to fight those lizards. Throughout my almost 70 hours with Wilds, I could feel the 20 years of iteration behind its combat design. Hunting, as a rule, is a well fed occupation, but the latest round of tinkering with Monster Hunter's 14 weapon types is a feast for every style of wyvern-slayer. Next to the flashy new attacks, fundamental bow and bowgun revisions, and Focus Strike finishers, there's a subtler artistry in design here that's easy to overlook. Small, considered tweaks—like new windows for adjusting your footing at the
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