It is hard to imagine without its famous Vaults and, while exploring the Capital Wasteland in , the Lone Wanderer can uncover seven of Vault-Tec's underground shelters. Exploring these locations is always rewarding, and not just because of the loot left behind, as each Vault tells a story. Each of these facilities stands out in its own horrifying way, perfectly demonstrating Vault-Tec's true goals as their unique experiments are revealed.
While promising the American people safety in the event of nuclear war, Vault-Tec's Vaults were really the worst places people could have fled to. While seven Vaults are mentioned in, only six can actually be visited by the Lone Wanderer, with three directly linked to the main questline, unlike most of 's Vaults. All the Vaults in the Capital Wasteland should be explored at least once to learn their stories, but some will definitely stick in the mind long after the visit.
Vault 77, despite not appearing in any game directly, is perhaps one of the best known of all Vault-Tec's experiments. Featured in the Penny Arcane comic, Vault 77's goal was to study the effect of complete isolation on the human mind, by locking a single person inside a Vault with only a crate of puppets for company. The comic tells the story of that dweller, known only as «the puppet man,» as he finds the puppets, plays with them, and descends into madness before finally leaving the Vault.
While Vault 77 and the Puppet Man can't be found in, slavers in Paradise Falls will mention the terrifying stranger with no name. A Vault 77 jumpsuit can also be found in the slaver barracks, next to a holotape of a slaver begging others to get rid of the jumpsuit. Given that the Puppet Man left the Vault around a year and a half after the bombs fell, it is unlikely he is still alive in 2277, two hundred years later. However, that hasn’t stopped the legend of him and his murderous puppets from instilling fear in slavers.
Located northwest of Old Olney and directly east of
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