After the brilliant reimagining of in and, I have seen many fans asking for the same treatment to be given to one of the best games in the series:. Despite being a fan of the franchise, I had never played until recently. After finally playing it, I realized why Square Enix seems reluctant to commit to a remake.
Last year, Yoshinori Kitase, a producer on the new saga and the original director of and , stated in an interview that giving the same remake treatment as could take as long as 20 years. Now that I’ve played the game, I can see where he’s coming from, especially when considering the difference in scope between and the original .
’s storyis fast-paced, and it feels like there’s always something big happening. Even when the story feels like it might slow down, a big event will happen. A good example is after Sabin, Shadow, and Cyan leave Doma. I assumed traveling to meet the rest of my party would mostly involve getting from point A to B, and I was certainly not expecting to stumble onto a ghost train that I would have to both escape and fight just to get through the woods.
Final Fantasy 7: Rebirth arrived on PCs less than a week ago and it's already surpassed other single-player Final Fantasy titles.
Whenever I found myself in a new action set piece or major narrative moment, I wondered how it would be handled in an style remake. I imagined my first visit to Figaro would probably involve several side quests and maybe a mini-game from like Queen’s Blood before the story advanced to the point where Kefka arrives and Edgar gives the order to sink the castle. I could easily see this short section of the game lasting hours in a remake.
also spreads its attention across multiple characters’ journeys. Unlike, where you spend most of your time with Cloud, there are points in where you choose between multiple branching stories to follow. I was also surprised at the sheer number of characters in the game. and took their time to really flesh out each party member,
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