The creator of the series has revealed some of his ideas that ultimately didn't make the cut, but at least one of them would eventually be realized in a later game – and in a better way. Originally starting out under the working title, the first game in the franchise was released in 1997, but the project went through several upheavals during the course of its three-year development that saw many ideas being tweaked or even completely thrown out along the way.
Developer Interplay Productions would eventually settle on 's final subtitle,, beginning the still-running, iconic RPG series. Now helmed by Bethesda, has become largely a first-person experience, using its turn-based roots to inspire its time-dilating V.A.T.S. system. Bethesda's first foray into the series,, is in many ways a far cry from the first two games, but retains and improves on an idea cut from the original .
Tim Cain was the creator, producer, and lead programmer for, and was initially the only person working on the game when it began development. Over on his YouTube channel, Cain uploaded a video detailing some of his rejected ideas for the many games he's worked on throughout his career, including several for the original. One of those ideas regarded the game's ending.
As Cain laid out in his video, his vision for the ending of would have seen the player's return to Vault 13 celebrated with a party, complete with cake and balloons. The game ends with much for you to celebrate. After all, the player character has saved the vault not just once, but twice, after both bringing back a new water chip and foiling the plans of the Master and his army of Super Mutants. This all stands in very stark contrast to the actual ending seen in the finished product of, however.
technically has two endings, as the player can choose to side with the Master to obtain an alternate bad ending. This ending is considered non-canonical.
In the actual ending of, the player returns to the Vault victorious after defeating the
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