The ability to mount a monster returns in as a mechanic, but with a few changes that can make the technique tricky for new players and veterans to learn. As you perform certain attacks, your character has a chance to start riding a monster, putting you in a position to deal more damage. However, mounting a monster takes some preparation as you stay mobile during a hunt.
When you mount monsters, those monsters will try anything they can to throw your character off. This distracts the creatures from any allies you may have during a hunt, allowing them to deal some damage while the monster is occupied. With crossplay in being likely, mounting is more important than ever during multiplayer hunts.
The only way to perform a mount against a monster is to build up aerial jumping attacks from high places against whatever creature you're hunting. Using a jumping attack off a ledge or using a strike while leaping from your Seikret are common ways to initiate a mount, but you still need to land attacks to mount. If you miss any aerial strike, you'll miss out on a chance to start riding a monster.
An easy way to land aerial attacks is to jump right after sliding down a slope before performing a strike, as the forward momentum should give you more reach to hit your target.
One big mistake in you can make is assuming your first aerial strike on a monster will lead to a mount. Mounts build up over time as you land multiple aerial attacks with your weapon, with higher-damage weapons initiating a mount faster than others. For example, a charged aerial attack from a Greatsword may start a mount right away, while Dual Blades will have to do multiple air attacks to initiate the technique.
Monster Hunter Wilds is a lushly beautiful and ceaselessly thrilling entry in the series, but its performance and on-rails story can be distracting.
The larger the monster, the more jumping attacks you'll likely have to do to mount it. From what I've experienced, a Rey Dau takes more leaping strikes to
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