Every so often in the course of our irregular series of Gamers Hate Thing posts, I like to chuck in a Gamers Love Thing post just to shake things up - though in this case, Gamers Love the Thing in question partly for not being another Thing they Hate, and the Thing they Love is something they Hated back in 2016. Erm.
Let's start again. As you may know, Call Of Duty: Modern Warfare 3 - not to be confused with Call of Duty: Modern Warfare 3 - is out from today, 9th November. Pre-ordering players and a few lucky journos (whom we absolutely don't fear and resent for receiving copies early) have been able to play the campaign since 1st November, and the reactions and reviews thus far haven't been great.
According to our stablemate site VGC, the story mode is around 3-4 hours in length which, OK, I am generally pretty keen on succinct FPS campaigns, given that I tend to fall asleep around two hours in, but not when I'm paying £60 for the full thing. VGC also calls the campaign "baffling", "frustrating" and "basic". The game isn't going down much better on Steam, where Recent Reviews have congealed into a Mixed rating based on a multitude of issues, including the game's whopping file size (a lot of the guns have been ported over from Call of Duty: Modern Warfare 2 - not to be confused with Call of Duty: Modern Warfare 2).
Still, one COD's loss is another COD's gain. The other game in question is Call of Duty: Infinite Warfare, the spaciest of Call of Duties, released in 2016 long before all that Warzone stuff became the focus, which has received a slew of nostalgic endorsements on Xitter in the wake of the Modern Warfare 3 psychodrama. Patient Zero is this Xeet about the game's thunderous opening trip to orbit, which has
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