Terrain generation in Minecraft has seen no end of changes since the game first released over a decade ago, but some players have noticed that the terrain within certain dimensions in the game generate the same way now as they always have. Most aspects of the game's Overworld are wildly different now compared to older versions, so many Minecraft players enjoy recreating some of their oldest worlds to see how different they are in the latest version of the game.
With Minecraft being a procedurally-generated sandbox game containing nearly limitless potential for exploration and creativity, terrain generation is a key part of its design. The game has an obscenely massive number of different «seeds,» each one creating a unique world, so it would be impossible for all of these maps to be handmade by developers. Algorithmic generation is the solution to generating these canvases of infinite magnitude. Instead of each world being stored in full by the game, the game stores and utilizes the world seed, which is essentially just a set of instructions telling the game how to generate the world as the player explores it.
Minecraft Bug is Keeping Some Fans from Playing the Game
This underlying mechanism works the same way for generating each of the dimensions within Minecraft, but one fan has noticed that terrain generation within the Nether has remained unchanged since the realm was first introduced to the game 12 years ago. The player, known as CarotteAtomique on Reddit, made a post on the site comparing the Nether in their world from Alpha version 1.20 to how it is in the game's latest version, 1.19.4. Though the Nether itself has seen a substantial overhaul since the game's Nether Update which included the introduction of new
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