With Metaphor: ReFantazio just five months away, there's been surprisingly little information for us to glean about Atlus' medieval fantasy RPG. Thankfully, the developer has released in-depth info on some mechanics and dungeons we can expect in the game, and it really is looking to be modern Persona with an aesthetically archaic flair.
We were privy to some of this information during the Xbox Showcase a couple of weeks ago, but a recent press release has delved into some of its offerings in more detail along with brand-new screenshots, and having a read through its offerings has left me thoroughly excited.
Of course, it's not totally like-for-like with Persona, but it's for sure a bread-and-butter Atlus game, which I couldn't be happier about. Instead of fighting alongside demons or personas, Metaphor: ReFantazio has the protagonist transforming into different Archetypes. Atlus describes them as «heroic images residing in your heart,» with different Archetypes serving different purposes.
You've got your jack-of-all-trades in the form of the Seeker Archetype, which includes magic, healing and attack buffs. Classic roles like Mage, Knight, and Thief are also available for the protag to take the form of. These Archetypes can also extend to the party, and Atlus promises there'll be plenty of strategy in figuring out which ones you'll need to equip yourself and your squad with before you roll out to the dungeon.
It looks like some—such as Warrior—may excel more in single-target combat, while others will work wonders on large groups of weaker enemies. A screenshot for the Warrior Archetype shows that it's «skilled in physical Slash attacks with a sword,» boasting «strong single-target damage.» The weakness system is still here and present, with different Archetypes having abilities that can exploit enemy elemental weaknesses while being weak to elements of their own.
Taking these Archetypes into combat can be done in two different ways: Fast or Squad. The former is a
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