Marvel Rivals has a problem, one that every hero shooter since the invention of the concept—and every MOBA before it—has suffered from: People keep picking DPS. You rock into a game, expecting a balanced team makeup, but alas. Your crew is composed of Hawkeye, Black Widow, Magik, Psylocke, Spider-Man, and a Punisher. You proceed to die violently.
This has, predictably, led to cries for a role-based queue, where players have to commit to playing one of the three roles—Vanguard, Strategist, or Duelist—before entering a game. In theory, this karmically balances things. Sure, you can play your favourite DPS hero, but to do so you'll need to endure long queue times. Meanwhile, your tanks and healers get the VIP treatment and, crucially, all games are balanced as a result.
Unfortunately for these people, Marvel Rivals isn't getting a role queue any time soon, according to the developers in an interview with Dot Esports. Guangyun Chen, the game's creative director, says that «right now, we’re not considering a role queue. The team’s goal is to offer a wider variety of team composition through team-up skills and their own designs, to let people play their Marvel superheroes rather than limiting players to choosing a role.»
There's a saying I like very much: 'You're not stuck in traffic. You are traffic.' While I'm not sure its original author was thinking of hero shooters when they wrote it—especially since it appears to be from a decade-old advertisement for TomToms, a satnav device from the age before you could just use your phone—I think it's extremely applicable to them.
Point being, most people who are complaining about being in a team made up of six DPS heroes are, often, playing a DPS hero themselves. And look, I do get it. It can be frustrating to be nudged into tanking or supporting roles when you really just want to blast some folks—but you need to be the change, Venom, or Jeff the Shark you wish to see in the world.
I also happen to think that part of Marvel
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